![]() With my stuff, I usually have three parts to them - an "overlay" made of a border object which outlines it, the "fill" object like your progress bar, and then the "underlay" which is either another progress bar or a border in box form.ĮDIT: The only concern with this setup is if you're using more, uh. This'll cause it to be slightly smaller but allows the background object to doubly serve as an "outline" to it. consistent is by shoving them both in an overlay with zero padding, as they should "fill" to take the shape of whatever the overlay is.Īs a bonus, if you want to make the progress bar pop a little more, set the top progress bar's padding to 1-3px in every direction. I know it can suck having to make completely independent objects, but one way you can rectify this in terms of keeping their dimensions / proportions etc. Progress bar - bind / keyframe tint, opaque background, transparent fill Progress bar - bind / keyframe tint, transparent background, opaque fill I forgot that the "tint" setting applies to that entire object, so no, I don't believe you could change the alpha of the background / progress graphics independently if they were part of the same progress bar object. Yeah, to do what you're talking about, you're better off creating two separate entities - one for the direct progress bar, and one of the background image. Sorry, it's been a bit since I've done UMG. Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. ![]() PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials Unreal Engine Source Code (via GitHub must link accounts and be logged in).A big thank you and be courteous to people who try to help you.What you've tried so far including screenshots of your work, Google searches, documentation pages etc.More detail about the problem, what you're trying to do and why.Clearly state or summarize your problem in the title of your post. ![]()
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