![]() ![]() At the moment the formula I put in is initialHp + (level - 1)* 10 but this is subject to change as I balance things more. This is to offset the huge increase in difficulty. *Health is restored some after each stage: yup. You also do NOT recover health when leveling up (why they put that in at all originally is beyond me). *Changes to leveling up: you now only get +2 per stat and +25 max hp. Characters like archers will have much better range on them than say a melee character like a warrior *Speed stat now instead effects projectile range/speed: yup! Since walking speed is now a flat value, it is used for this instead. ![]() Which means the battles can now be much faster paced and involve more dodging and finesse, and much less slooooooooooooow plodding back and forth like before. All characters now walk even faster than a starting elf did originally. The fast moving characters just had WAY to much of an edge over the slower ones for a plethora of reasons. I really don't know what in the hell the programmer's were thinking putting in such a huge different in movement originally. *Altered walking speeds: EVERYONE now walks at the same speed. This, however, canNOT kill you, but will instead bring you down to 1 HP. Basically, you lose 1/1000th of your max health a second. *Added in a "ticking timer:" health decreases now a little each second based on your max hp (it WAS a flat value of 1 hp per 2 seconds for a few days, but once your max hp went up it became too insignificant like that). It is intended to take 1-2 months at most. NOTE: this is designed to be a very short term project (with the exception of balancing each character). The same goes for some of the more useless turbo attacks Improving on the more useless game mechanics: I'm talking about things like strong projectiles, melee combos and the block button (which BTW has to be THE MOST useless thing I've ever seen).Gauntlet: slayer edition was an influence here too, as I feel that is the FIRST Gauntlet game to get balancing the classes all out pretty close to perfect. Warriors should feel safe wading into enemies and up to even bosses and using melee attacks, instead of their weaker ranged attacks, while archers should be able to run around pelting enemies with arrows and not want to get in close to use melee. To make the players each feel much more unique (INCLUDING THE HIDDEN ONES), balance them much better and make using each a much more enjoyable experience.To make the single player game more difficult and make it feel more like it's arcade counterpart (in truth, after I'm done someone else could VERY EASILY take my results and use them to do the same for 2-4 player games too but seeing as this game is almost 20 years old, and not very popular, that is not part of my goal).Memhack is a totally free program that can be found on for those who don't know, and is an EXTREMELY powerful app that will let your run c++ style codes attached to the game. This is also all you will need to play the hack. Memhack, PCsx2 and an Iso/Bin of gauntlet dark legacy. Anything to give me a fun challenge with it. For the longest, I hoped that someone would pick up this game and just do some kind of remake or hack for it. Heck, I even went so far as to load up 4 characters for each stage, kill off 3, and then keep going thru each stage without picking the quit game option for the other characters (meaning the difficulty still acts like 4 people are playing it and ramps it up a LOT). Even on the hardest setting, the only challenges were the underworld, the 2nd Skorne fight and maybe Garm. Sadly, the home versions of the game are just too damn easy. And with Emulators nowadays, playing it on PCSX2 makes it look HD. In particular, the PS2 version was like the PREMIUM version of the game. The game was designed to be a quarter eater: making the owners cash. ![]() The problem is, as much as I liked the difficulty, it was too unbalanced. ![]() Spending probably about $50 each time beating it. I would spend hours in the arcades playing it and actually beat the entire arcade version 6 times. Gauntlet Dark Legacy is one of my all time favorite games. Now onto the point of this thread: Gauntlet Dark Legacy! A blog can be found here with all progress: Since the switch to Unity progress has been smooth and amazing and I can finally seen an eventual end to it. It went from being a dirty hack in a psx cheat code app, to a memhack hack, to being remade in game maker, then got switched over to unit圓d 2 years ago. For those who don't know I've been busy remaking Castlevania: SOTN in unity for some time now. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |